An Augmented Reality Experience in the Presidio

Description

Step into Petlenuc Interrupted, an immersive AR adventure that takes you through the history of the Ohlone tribelet in the Presidio Tunnel Tops Park near San Francisco’s Golden Gate Bridge. Immerse yourself in the story of a 5th-grade field trip hijacked by Coyote, the trickster spirit of Ohlone folklore. Through humor, music, and dynamic augmented reality, you’ll explore a landscape alive with Native American history and reflections on San Francisco’s current way of life.

Pay attention to nature and your surroundings to uncover how the Ohlone lived and how the past still speaks through the world around you. Perfect for families and curious explorers, it’s a fun way to dive into history and experience the iconic places in the city from a new perspective.

Petlenuc Interrupted is the first chapter of the Claims Trilogy, project funded by the National Endowment for the Humanities.


Want to Learn more about the project?

Petlenuc Interrupted includes a range of educational and public-facing activities that you can bring to your campus, cultural organization or festival. This includes a director’s walk and talk, classroom curricula, and guest lectures by the creative team.

Drop us an email and let us know how you may want to use this project in your organization.  We'd love to hear more about how this project might be presented in your community.


Background

Site-Specific AR Storytelling

This project explores how land-based history can be conveyed through audio, exploration, and large-scale augmented reality. Working with Native American advisors and creatives, this Walking Cinema project looks at how one small tract of land holds deep history and potential clues to the future of San Francisco housing. This series of explorations into San Francisco’s housing history began with the award-winning Museum of the Hidden City in 2020. That project answers a lot of questions about how current housing policy was influenced by large-scale, mid-Century Urban Renewal. This project examines how San Francisco’s Native American history and current residents might help us rethink housing policy and our relationship to the land.


Technology

The techniques being used to create the project’s app include photogrammetry (for scanning recreations of Ohlone huts,) GPS triggered audio, and Unity-based augmented reality.  This project includes our most ambitious AR work to date, including Bay-sized versions of the creation story, our first AR character (Coyote,) and fully three-dimensional structures you can walk inside of and interact with. As always, we use the landscape itself as a guide for how to create the AR, making sure it fits visually with the built and natural environments. The story is delivered via a Unity-based app for iPhone and Android and we are working on an AR glasses version available on rental devices.  

3-D/Photogrammetry

Augmented Reality

GPS-Triggered Audio

Impact

Prototype presented at SXSW 2025 “Immersive Experience Alliance” Meeting.  

Winner of a $400,000 NEH Digital Projects for the Public Production Grant.  

Photo Gallery

Awards

National Endowment for the Humanities “Digital Projects for the Public”

Production Grant

Production Team

Michael Epstein, Principal Investigator, Writer and Producer

Michael is a journalist, media scholar, and founder of Walking Cinema. He co-wrote and produced the project.

Carlee Malemute, Writer

Carlee Malemute (Athabascan) graduated from USC’s Screenwriting MFA Program and has written for "Good Witch," "Spirit Rangers," and "The Great North."

Maxim Antinori, Developer

Max is a web and mobile app developer specializing in interactive educational media. He programmed the AR app.

Sasha Mandel

Sasha Mandel, Sound Designer

Sasha is a sound designer with a passion for interactivity and deep listening. He was the sound designer and editor for Petlenuc Interrupted.

Priyadharshni Krishnan, Developer

Priya is an AR/VR app developer specialising in Training and Simulation Applications. She is part of the programming team in this project.

Zhaoyan “Yuki” Li, Graphic Designer

Yuki is a graphic designer based out of Las Vegas who made a lot of the stuff you see in Day of Days – including this webpage!

Natalia Arévalo, Producer

Natalia is a Colombian audiovisual producer and chaos manager. She juggles timelines, budgets, and keeps creative minds on track for this audio + AR experience.

Camilo Vanegas, 2D/3D Artist

Camilo is an Award-winning Animation Director (14+ yrs). Creates compelling characters/worlds for games/AR (Hades, Peridot). Passionate about innovative art & engagement.

Jan Gilbert, Voiceover Director

Jan is a Drama Therapist and TBA award winning director. She has been working with SF's premiere sketch comedy group Killing My Lobster for over a decade.

Clarke Helland, Actor

Clarke Helland, is a trained singer, actor, and voiceover artist playing "Alfi." When he’s not performing, you’ll catch him skiing, speed cubing, running with his track team, or mountain biking.

Jordan Deang, Actor

Jordan is a professional NBA hiphop dancer, competitive hooper, and voice actor, excelling with passion, skill, and energy on stage, on the court, and behind the mic.

Joey Clift, Actor

Joey (Cowlitz Tribe Member) plays Coyote and is an Emmy-nominated writer/comedian. He wrote for "Spirit Rangers" (Netflix) and is the creator of the Webby-winning show "Gone Native" (Comedy Central).

Margaux Poupard, Actor

Margaux, playing Helen, is a screenwriter, copywriter, sketch writer, editor, podcaster, and now she can add voice over actor to her impressive resume as well.


Credits

STARRING:
Clarke Helland
Jordan Deang
Joey Clift
Margaux Poupard

WRITTEN BY:
Carlee Malemute
Michael Epstein

DEVELOPER:
Maxim Antinori

ASSOCIATE DEVELOPER:
Priya Krishnan

GRAPHIC DESIGNER:
Zhaoyan “Yuki”  Li

PRODUCER:
Natalia Arevalo

VISUAL DIRECTOR, 2D/3D ARTIST:
Camilo Vanegas

VOICEOVER DIRECTOR:
Jan Gilbert

SOUND DESIGNER:
Sasha Mandel

INTERN:
Emma Hui

SPECIAL THANKS:
Different Fur Studios

Want to Learn more about the project?